Yoko Ono, Imagination, and Arts as Therapy
February 18, 2022
I’m always happy to find any published information about the imagination. This piece, from The Conversation, has the added benefit of the presence of the ever-interesting Yoko Ono and a (too rare) mention of Art Therapy- albeit Art Therapy is treated rediculously superficially. I was additionally taken by this article because of the mention of the late composer, Stefan Volpe, with whom I had taken a music class in 1962.

Yoko Ono’s Vision of Self Care (from The Conversation)
Brigid Cohen February 17, 2022 8.11am EST
Light a match and watch till it goes out. Go to the middle of Central Park Pond and drop all your jewelry. Scream against the sky.
When a young Yoko Ono formulated these actions in the 1950s and 1960s, they heralded a bracingly quirky vision for the arts as a therapeutic practice of everyday life – a vision that anticipated an ethos of self-care that’s widely embraced today.
Self-care, which refers to what individuals do every day to stay mentally, emotionally and physically healthy, has diverse origins in medical research and in the Black liberation movements of the 1960s and 1970s. The practice has become more popular over the past decades, so much so that the beauty and fitness industries have co-opted it as a powerful marketing tactic.
To Ono, however, self-care means more than just spa indulgence. Instead, it possesses myriad dimensions: focusing the mind, gathering energy for action, connecting one’s imagination with the world, finding empowerment by connecting with others, and stimulating thought through humor and play.
The young artist and the refugee
Ono’s celebrity marriage to John Lennon has often overshadowed her individual work and career.
When I came across a cache of poems that Ono had written as a young woman in the 1950s, I knew almost nothing about her personal history and philosophies. The works were mysteriously stashed in the archives of a German-Jewish refugee classical composer named Stefan Wolpe, whose life and work I was studying.
As a teenager after World War I, Wolpe had lived on the streets of Berlin until he made his way to the Bauhaus, the experimental progressive art school, where he embraced ideas of art therapy espoused by social worker-psychotherapist Steff Bornstein and artists Friedl Dicker, Johannes Itten and Gertrud Grunow.
Wolpe, forced to flee Germany in 1933 as the Nazis came to power, was separated from most of his family, including his daughter, who spent World War II in a Swiss orphanage.
After the war, Wolpe drew on his education as a resource, turning to music composition as an imaginative realm to model the wonder of fragile beginnings in the midst of dire constraint and unfathomable loss.

Around 1957, Ono befriended Wolpe, who was over 30 years her senior, and his wife, the poet Hilda Morley. Ono enjoyed tea in their Morningside Heights home in New York City, indulging in “the intellectual, warm, and definitely European atmosphere the two of them created.”
Ono would later write that she was “surprised by how complex, precise, yet emotional his works were. I don’t know of any other composer of the time who represented atonal music so brilliantly.”
United by trauma and displacement
Ono’s poems, which evoked scenes of hunger, terror and beauty in a snow-filled landscape, seemed strangely resonant with the life of Wolpe, who was haunted by his traumatic flight from Germany. Later, I realized his experiences were connected with Ono’s own story of displacement and violence.
As an adolescent, Ono had begun to discover her own calling as an artist in the cold countryside outside of Nagano, Japan, where she and her family had fled as refugees after the Tokyo fire bombings in 1945.
This was the imaginative terrain of the poems she shared with Wolpe:
the snow swallowed the sunset
the bright sadness has ended
only insane fingers frozen remained lying
infinitely
in the field
like landed fishes
Without food or adequate shelter, she had spent her days with her younger brother conjuring alternatives to the hopeless circumstances around her. As she recounted in an interview with curator and Asia scholar Alexandra Munroe, “[l]ying on our backs, looking up at the sky through an opening in the roof [of a barn], we exchanged menus in the air and used our powers of visualization to survive.”

Ono came to recognize imaginative acts as necessities in life. Under these desperate conditions, she wrote, “we needed new rituals, in order to keep our sanity.”
Around the time she met Wolpe, Ono was estranged from her parents after she had made the unconventional choice as a woman to pursue a career in the arts.
Later, writing and sharing poetry with Wolpe would be one example of such an imaginative ritual – an instance of care both for herself and for her émigré friend. Wolpe and Morley preserved Ono’s own typewritten poems as cherished documents, even rescuing them from a terrible apartment fire.
Sharing rituals of care
Ono’s commitment to regenerative rituals would form the basis for her career in the arts.
At first, these exercises were private and personal. Imagining a menu would stave off hunger. Screaming against the sky would give shape to extreme emotions. Lighting a match and watching its flame extinguish would quiet the mind.
Eventually Ono would come to disclose such rituals to the public, inventing a new form of art in the process. Equipped with these exercises – what she called “instruction pieces” – she established herself as a founding mother of the 1960s performance and conceptual art movements. As a Japanese woman artist and peace activist, she frequently confronted gender and racial bias. But her ethos of art as survival sustained her.
Ono’s book “Grapefruit,” first published in 1964, is a cult classic dedicated to the idea of art as a form of self-care. Written in the imperative mood, it instructs readers in how to realign their perceptions, imaginations and actions in relation to the world.
Ono’s directions mix together the earnestly mindful, the psychedelic and the wry:
“Imagine one thousand suns in the sky at the same time. Let them shine for one hour. Then, let them gradually melt into the sky. Make one tunafish sandwich and eat.”
The art of survival, then and now
Ono’s ideas are often far out and witty. Yet the relevance of her ethos of art – and even her instruction to eat a sandwich – is serious.
According to the American Psychological Association, in the U.S., “32% of all adults are so stressed” that they “cannot make basic decisions such as what to eat or what to wear.”
These numbers are far higher for people of color and young adults who, like women, face disproportionate economic insecurity and other forms of hardship. These facts call out for rethinking what self-care actually means and how it pertains to the arts.
During the current pandemic, it is no surprise that art therapy has become a focus of debate and experimentation. The tools of this practice, which include coloring books and emotion wheels, may seem galaxies away from the museum world that celebrates Ono’s legacy. Yet, from a certain perspective, it is oddly close to her spirit.
In an era of political turmoil and economic instability, I believe such an accessible vision of art as Ono’s can be a resource for psychic survival, community and resilience – connecting people with prior struggles in ways they might not have imagined.
Such an approach to engaging with the world can help individuals to shift perspective to simply get through the day, or it can lead to dazzling, incongruous visions that transform ideas about what the future may hold.
https://theconversation.com/yoko-onos-prophetic-vision-of-self-care-176228
Art Therapy in the Museums?
June 20, 2020
Art as therapy is wonderful and effective. I wonder if any of these museums will consider hiring a credentialed art therapist to direct these programs. Credentialed art therapists have been professionally trained in the therapeutic use of art and can facilitate and oversee effective programming.
www.nytimes.com/2020/06/15/arts/design/art-therapy-museums-virus.html
Supernatural Thriller Features Art Therapist!!
January 17, 2010
I am excited and intrigued to see that a new book, Personal Effects: Dark Art, has been published, written by J. C. Hutchins and Jordan Weisman that includes an art therapist as a leading character.
From Publishers Weekly:
Starred Review. Hutchins, author of the audiobook podcast trilogy 7th Son, makes his print debut with the stellar first of an interactive supernatural thriller series. Zach Taylor, an art therapist(emphasis mine), must evaluate Martin Grace, a blind audio engineer suspected of a dozen homicides, to determine whether Martin is mentally competent to stand trial for the murder of hip-hop singer Tanya Gold, whose body was torn literally limb from limb. Martin claims he’s an unwitting psychic sniper, foreseeing crimes actually committed by a Russian demon or Dark Man. One of his possible earlier victims was Martin’s psychiatrist, Sophronia Poole, the girlfriend of Zack’s dad, William V. Taylor, the New York City DA seeking to convict Martin. Weisman, an alternative reality game whiz, is responsible for the items inside the book’s front pocket—a psychiatric report, family photos, death and birth certificates, etc.—that allow the reader to follow a multimedia trail of clues. (June)
Copyright © Reed Business Information, a division of Reed Elsevier Inc. All rights reserved.
I have not had a chance to read it yet- I have a copy on order- but, as an art therapist myself, I am excited to see this and wanted to get the word out to you all. If you read it, let me know what you think.
Update June 25, 2011:
I read about halfway through this book and, alas, I could not sustain my interest. I’m not sure if it was because of the way it is written, the story line, the character development, or something else. I wanted to like this book. Too bad. If you’ve read it, let me know what you think in the comments.
Visual Literacy
November 16, 2007
I am currently attending the annual conference of the American Art Therapy Association in Albuquerque, New Mexico, and am moved to write about a presentation I attended yesterday on the subject of visual literacy. If I have it right, the idea is that we are so flooded with images in our society from the various media that most of us have lost the knowledge and ability to discriminate between images that are healthy and those that are not.
The presenters, Linda Chapman and Michael Franklin, both art therapists showed many images drawn from popular culture including print, television, and video games that illustrated how we have come to accept without discrimination images of violence, sex, and poverty to sell products- even to the extent that we become blind to the negative aspects of the image and its effects on us. They also suggested that this may be a reflection as well as a contribution to an acceptance or expectation of a higher level of violence or poverty and suffering in our lives. This ability to overlook and accept such extremes was described as a disconnection from the present moment and from aesthetic awareness. They cited several sources including Rudolph Arnheim, Janie Rhyne, Laura Sewall, James Hillman, and Vittorio Gallese.
At the end of the presentation my reaction was that I felt disturbed by the dour and provocative notion that we may be collectively slipping into some sort of hellish dystopia. However, my tendency to seek an optimistic outcome led me to the following- it may be a bit of a stretch but I don’t think what I am about to write is impossible.
Technology has developed so quickly over the last 20 years that human/social development has not been able to keep up. In the case of video games, for example, the result of technological development has given us, in general, games that are quite violent, rewarding bloodshed and killing. It is possible that these games are designed for the lower levels of human development at this point but, as game designers continue to develop games that are more sophisticated, they may find ways to appeal to higher aspects of humanity. (See Spiral Dynamics, a description of levels of human development that is applicable for this discussion.) There are examples of this happening already, although there appear to be many fewer of them than are the violent games. Can games and other use of images in popular culture that reflect, appeal, and foster higher values become popular and profitable enough?
One good example of this better kind of computer game is Journey to the Wild Divine , software that shows great promise in this regard since it fosters the integration of self-awareness into the process and outcome of the game by using biofeedback to influence the game. Following the example of Journey to the Wild Divine, I wonder if maybe the new technologies might eventually be developed to address and encourage the development of higher states of consciousness and interconnectedness. (Watch Robert Thurman at TED.com talk about technology, buddhism, and interconnectedness.)
The concerns of the presenters concerning visual literacy need to be widely considered and discussed. What do you think?
December 4, 2007
Michael Franklin adds: " The bottom line is to
create consciousness around larger processes that reinforce unconscious
perception. So many uses of images are visual constructions that target
consumerist behavior – they do not appeal to an awakened state. As you
suggest and we did in the presentation there are products on the market that are
inspiring and worthy of additional development. And I do think that it is worth
considering why the diet for violent imagery is so pervasive in our culture. I
also think it crucial for AT's to help the larger culture develop more visual
literacy around being able to see what we are not being shown as with media and
the 2 wars we a currently engaged in. We are manipulated by forms of censorship
that many of us are not inclined to pay attention to or to even question. Those
of us that grew up in the Vietnam era we shocked into visual awareness by the
nightly footage coming to our homes. "
Linda Chapman adds: "I really like that you move
into solutions and generate ideas for alternatives. This is what must
occur as you are right, you cannot stop it."
January 27, 2008
Yesterday, I attended a conference organized by the Delaware Valley Art Therapy Association in Philadelphia, PA, where a presentation by Sondra Rosenberg gave an overview of how art therapy can be used in the treatment of eating disorders. During the presentation she mentioned the influence of images in the media on the self image of many women and men. It occurred to me that this, too, should be considered in a discussion of visual literacy.
Update September 21, 2009:
From the Times of India, an interview by Rashmee Roshan Lall with the Karmapa Lama, Trinley Dorje, the only senior Buddhist leader recognized by Beijing, the Tibetans and India, picks his way through the diplomatic minefield. On a visit to Delhi from Dharamsala, the 24-year-old leader of one of the major schools of Tibetan Buddhism talks politics, hip-hop and video games. Relevant excerpt below-
Moving to other issues, I believe you like to listen to hip-hop on your ipod. Who are your favourite artistes?
I can't think of any specific artistes right now, I basically listen to what ever comes my way, whatever sounds appealing. It's important for me to stick to my traditional forms of art because I am a Tibetan Buddhist teacher wearing these robes. It's important for me to maintain my cultural affiliations.
But from time to time I do enjoy listening to hip-hop because it has a very modern sound to it and even though I'm a Tibetan teacher representing these ancient teachings, I'm also a global citizen in the 21st century. Hip-hop perhaps is one way of me being a 21st-century person.
Is that why you play war games on your play station because many might say it's inappropriate for a Buddhist monk dedicated to peace to play war games?
Well, I view video games as something of an emotional therapy, a mundane level of emotional therapy for me. We all have emotions whether we're Buddhist practitioners or not, all of us have emotions, happy emotions, sad emotions, displeased emotions and we need to figure out a way to deal with them when they arise.
So, for me sometimes it can be a relief, a kind of decompression to just play some video games. If I'm having some negative thoughts or negative feelings, video games are one way in which I can release that energy in the context of the illusion of the game. I feel better afterwards.
The aggression that comes out in the video game satiates whatever desire I might have to express that feeling. For me, that's very skilful because when I do that I don't have to go and hit anyone over the head.
But shouldn't meditation take care of that?
No, video games are just a skilful method.
What are your thoughts and feeling about this subject?